Represents a point in space.
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| Point | WithZeroY () |
| | Returns the same point with zeroed Y component.
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| | Point (Vector3 position) |
| | Creates a point.
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| bool | Equals (Point other) |
| | Checks if two points are equal.
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| override bool | Equals (object obj) |
| | Checks equality to the object.
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| override int | GetHashCode () |
| | Calculates point hash code.
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Vector3 | Position |
| | The point position.
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Represents a point in space.
◆ Point()
| BorderBuilder.Point.Point |
( |
Vector3 |
position | ) |
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Creates a point.
- Parameters
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| position | The position to be used for the point |
◆ Equals() [1/2]
| override bool BorderBuilder.Point.Equals |
( |
object |
obj | ) |
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Checks equality to the object.
- Parameters
-
- Returns
- True if other object is point equal to this one
◆ Equals() [2/2]
| bool BorderBuilder.Point.Equals |
( |
Point |
other | ) |
|
Checks if two points are equal.
- Parameters
-
| other | The other point to check with |
- Returns
- True if equals
◆ GetHashCode()
| override int BorderBuilder.Point.GetHashCode |
( |
| ) |
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Calculates point hash code.
- Returns
- Point hash code
◆ WithZeroY()
| Point BorderBuilder.Point.WithZeroY |
( |
| ) |
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Returns the same point with zeroed Y component.
- Returns
- The modified point
The documentation for this struct was generated from the following file: